
Being a Game Designer
Sometimes it’s hard to describe what your job is as a game designer. Yes, you come up with ideas that get turned into games, but you have to do much more – otherwise you’re just an idea guy. You, the Game Designer You are the man with the plan. You

Being a Game Artist
In a game artist’s role description often the game part is ignored. A game artist’s role is (or at least should be) to not only create, but also implement the pretty images and models they create. You, the Game Artist You are the one responsible of all the visuals in

The Missing Role in Game Dev Teams
Having worked in multiple teams with various types of developers, I’ve noticed some continuously appearing issues in how the team works. A usual game development team consists of designer(s), programmer(s) and artist(s), and often a producer. It is commonly the designer’s job to lead the project towards his/her vision, while

You Don’t Need to Be Good at Drawing to Make a Good Looking Game
An art director’s job is not to draw good looking art but to know and communicate what looks good. In other words, they need to “have the eye for it.” The “eye” comes through experience, studying others and ripping them off – to an extent. Especially in small casual games

Silly Walks – Revenue & Downloads
It’s been more than half a year since we launched Silly Walks on the App Store. I’m all for publishing numbers behind products, so I’m sorry it took this long to come up with this post. The game was developed together with Nitroyale and we split everything 50/50. The figures here are the total

Efficient Development
I often get asked how I develop games so fast with high quality. Usually I shrug my shoulders and give an “I don’t know” answer because it’s half the truth, and I don’t want to sound like a know-it-all fool. I’ve been pondering on it for a while, however. I