Development
erikoinen

The Missing Role in Game Dev Teams

Having worked in multiple teams with various types of developers, I’ve noticed some continuously appearing issues in how the team works. A usual game development team consists of designer(s), programmer(s) and artist(s), and often a producer. It is commonly the designer’s job to lead the project towards his/her vision, while

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Figures & KPI
erikoinen

Silly Walks – Revenue & Downloads

It’s been more than half a year since we launched Silly Walks on the App Store. I’m all for publishing numbers behind products, so I’m sorry it took this long to come up with this post. The game was developed together with Nitroyale and we split everything 50/50. The figures here are the total

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Development
erikoinen

Efficient Development

I often get asked how I develop games so fast with high quality. Usually I shrug my shoulders and give an “I don’t know” answer because it’s half the truth, and I don’t want to sound like a know-it-all fool. I’ve been pondering on it for a while, however. I

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Development
erikoinen

From Zero to 15M Downloads, an Indie Dev Story

I’ve been an indie developer for two years now. My initial goal was to experiment, learn, and have fun as a mobile game developer, and for the lifetime of Part Time Monkey I’ve been able to do so. Here’s a look on what has happened during that time, from oldest

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Development
erikoinen

Breakout Ninja Launch

Breakout Ninja’s success was obviously a big surprise to me. I figured it’d likely do a bit better than Monkeyrama, but this was very unexpected. The original plan was to release it, get the few thousand downloads and be done with it. Obviously now I’m very enthusiastic about releasing the next

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