
Development
From Zero to 15M Downloads, an Indie Dev Story
I’ve been an indie developer for two years now. My initial goal was to experiment, learn, and have fun as a mobile game developer, and for the lifetime of Part Time Monkey I’ve been able to do so. Here’s a look on what has happened during that time, from oldest
September 19, 2017
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Development
Breakout Ninja Launch
Breakout Ninja’s success was obviously a big surprise to me. I figured it’d likely do a bit better than Monkeyrama, but this was very unexpected. The original plan was to release it, get the few thousand downloads and be done with it. Obviously now I’m very enthusiastic about releasing the next
January 17, 2017
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