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Being a Game Designer

Being a Game Designer

  • erikoinen
  • November 7, 2018
  • Development
  • 0 Comments

Sometimes it’s hard to describe what your job is as a game designer. Yes, you come up with ideas that get turned into games, but you have to do much…

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Being a Game Artist

Being a Game Artist

  • erikoinen
  • May 8, 2018
  • Development
  • 0 Comments

In a game artist’s role description often the game part is ignored. A game artist’s role is (or at least should be) to not only create, but also implement the…

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The Missing Role in Game Dev Teams

The Missing Role in Game Dev Teams

  • erikoinen
  • April 25, 2018
  • Development
  • 4 Comments

Having worked in multiple teams with various types of developers, I've noticed some continuously appearing issues in how the team works.A usual game development team consists of designer(s), programmer(s) and…

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You Don’t Need to Be Good at Drawing to Make a Good Looking Game

You Don’t Need to Be Good at Drawing to Make a Good Looking Game

  • erikoinen
  • April 25, 2018
  • Development
  • 2 Comments

An art director's job is not to draw good looking art but to know and communicate what looks good. In other words, they need to "have the eye for it."…

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Efficient Development

Efficient Development

  • erikoinen
  • April 2, 2018
  • Development
  • 0 Comments

I often get asked how I develop games so fast with high quality. Usually I shrug my shoulders and give an “I don’t know” answer because it’s half the truth,…

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From Zero to 15M Downloads, an Indie Dev Story

From Zero to 15M Downloads, an Indie Dev Story

  • erikoinen
  • September 19, 2017
  • Development / Figures & KPI
  • 4 Comments

I’ve been an indie developer for two years now. My initial goal was to experiment, learn, and have fun as a mobile game developer, and for the lifetime of Part…

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Breakout Ninja Launch

Breakout Ninja Launch

  • erikoinen
  • January 17, 2017
  • Development / Figures & KPI
  • 0 Comments

Breakout Ninja’s success was obviously a big surprise to me. I figured it’d likely do a bit better than Monkeyrama, but this was very unexpected. The original plan was to release…

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LATEST POSTS

  • Being a Game Designer
  • Being a Game Artist
  • The Missing Role in Game Dev Teams
  • You Don’t Need to Be Good at Drawing to Make a Good Looking Game
  • Silly Walks – Revenue & Downloads
  • Efficient Development
  • From Zero to 15M Downloads, an Indie Dev Story
  • Breakout Ninja Launch

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